"signature aspects" than "classes") are actually some of the best I've seen. But looking at this game, the "classes"/"archetypes" (here called "Big Deals" and feeling more like. ![]() One of my personal problems with Western RPGs (which I, for the most part, do not like despite a love modern Western films). It uses dice and cards for resolution and random character generation, and has a bunch of downtime/Territory rules that, I'll be honest, I haven't gotten to yet. You make an Outlaw and their personal Gun each with its own stats. It's pretty neat! For an alpha/beta/whatever pdf there's a lot here, though most of the "a lot" are tables where the formatting didn't play nice. So, Abbadon, posted the following tweet yesterday:
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